Description of Temple Run 3D
Temple Run is a 3D running video game created and published by Imangi Studios. The game features an explorer who obtained an ancient relic and is escaping from evil demon monkeys who are chasing him.
The game scored mostly positive reviews from the critics, and its success led to the launch of a sequel “Temple Run 2”.
The success of the game inspired several other games that feature their own twist but also copied games that present the same gameplay and iconic brand as of the original one.
The gameplay of Temple Run 3D
In Temple Run, the player controls either an explorer, Scarlett Fox, Guy Dangerous, an escape artist, Karma Lee, a city cop, Barry Bones, Montana Smith, Francisco Montoya, the “second greatest explorer ever” (Indiana Jones), a Spanish conquistador, the fastest runner in the Far East, or the Zack Wonder, a football star.
The character chosen will be sent on an adventure to visit an ancient & valuable golden idol from an Aztec temple. Visitors will not realize that the temple is populated by a family of demonic monkeys who looking to devour them.
As Temple Run is a non-stop running game, there is no end to the temple, and the player will play until the character falls into the water, collides with a large obstacle or is overtaken by the demon monkeys.
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While the character is running, the player can swipe to move the character to either side of the screen. Doing this will help him collect coins and/or stay away from the hurdles.
There are three types of coins to be found during the character’s run: red, blue, and gold. Catching a gold coin will add a single coin to the player’s total number of coins. A red coin will add two coins, while blue will add three coins to the player’s treasury!
Coins that players acquire during the run can be utilized to buy and then upgrade power-ups and/or other characters. You can also buy these coins via in-app purchases with payments of actual money.
In Temple Run, the character can be turned left or right by swiping the touchscreen in the corresponding direction. If the player needs to jump over an obstacle, you can swipe the screen upwards; if the player wishes to slide under an obstacle, the screen can be swiped downwards.