BattleHand is an RPG from Kongregate (an America mobile, PC, and Console publisher). The game is intentionally attempting to confuse you, over complicating things a touch to try and pull the wool over your eyes.
BattleHand is complex because like a kitchen cleaning product that also boasts it can also be used to make pets free of fleas. So, unless you’ve got brain capable of handling multiple different calculations at once, it’s likely to leave your mind in a little bit of a fog.
Nevertheless, BattleHand follows the idea that you gradually band together with a cast of various characters in order to take on an increasing array of creatures in a turn-based contest that swing between defense and attack from one turn to the next.
BattleHand’s attempt at distinction: it employs different elements that apply to both the cards and the characters themselves.
Battles are a case of mastering Earth, Water, Fire, Air, and Spirit, with all having their own strengths and weaknesses. Fire cards played by a fire character, for instance, will inflict more damage on an Earth-based assailant, but are proportionally vulnerable to water cards.
Characters in BattleHand charges you with taking the right ones into each and every battle based on your foes, which likewise means it’s essential to upgrade all of them at roughly the same speed if you are to stay alive.
In BattleHand, battles themselves become just tactical as you would expect from a card battler, with a focus on elements really coming into play. However, it doesn’t seem unfair to have expected something a little bolder, a little less sterile, and a little brighter.
Related Games: Evoland 2
Key features of BattleHand
1- Epic strategy adventure RPG.
2- Recruitment and training of legendary heroes to take them to victory.
3- Unlocking and upgrading of unique moves for each character.
4- Multiple battle mode, including the survivor modes.
5- Collection of powerful cards to build the perfect BattleHand.
6- Discovery of new locations and despicable creatures.
7- Combat strategy for all heroes and villains.
8- Epic quests for stinky stardust and cheese.
9- Striking 3D animation and easy to learn tactical combat.
BattleHand made a successful attempt to merge the card battler with the RPG but a confusing mess elsewhere, with more than familiar beasties it charges you.